【Spine】Spine Runtime for Delphi移植笔记(三)

2017-07-29 21:27:27来源:cnblogs.com作者:spine.types - 水中盗影人点击

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//////////////////////////////////////////////////////////////////////////////////Generic delphi runtime v3.6 for Spine animation tool                        ////Runtime port by cjk ([email protected])                                       //////////////////////////////////////////////////////////////////////////////////unit spine.types;interfacetype  TPageFormat        = (pfAlpha,                        pfIntensity,                        pfLuminanceAlpha,                        pfRGB565,                        pfRGBA4444,                        pfRGB888,                        pfRGBA8888                        );  TPageTextureFilter = (ptfNearest,                        ptfLinear,                        ptfMipMap,                        ptfMipMapNearestNearest,                        ptfMipMapLinearNearest,                        ptfMipMapNearestLinear,                        ptfMipMapLinearLinear                        );  TPageTextureWrap   = (ptwMirroredRepeat,                        ptwClampToEdge,                        ptwRepeat                        );  TAttachmentType    = (atRegion,                        atBoundingbox,                        atMesh,                        atLinkedmesh,                        atPath,                        atPoint,                        atClipping                        );  TTransformMode     = (tmNormal = 0,                 // 0000                        tmOnlyTranslation = 7,        // 0111                        tmNoRotationOrReflection = 1, // 0001                        tmNoScale = 2,                // 0010                        tmNoScaleOrReflection = 6     // 0110                        );  TBlendMode         = (bmNormal,                        bmAdditive,                        bmMultiply,                        bmScreen                        );  TPositionMode      = (pmFixed,                        pmPercent                        );  TSpacingMode       = (smLength,                        smFixed,                        smPercent                        );  TRotateMode        = (rmTangent,                        rmChain,                        rmChainScale                        );  TMixPose           = (mpSetup,                        mpCurrent,                        mpCurrentLayered                        );  TMixDirection      = (mdIn,                        mdOut                        );  TTimelineType      = (ttRotate = 0,                        ttTranslate,                        ttScale,                        ttShear,                        ttAttachment,                        ttColor,                        ttDeform,                        ttEvent,                        ttDrawOrder,                        ttIkConstraint,                        ttTransformConstraint,                        ttPathConstraintPosition,                        ttPathConstraintSpacing,                        ttPathConstraintMix,                        ttTwoColor                        );implementationend.

枚举,因为还没全部移植完,可能还会补充一些。

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